Shiraz-V-Kamar

About

Hey ! Shiraz here 😊
Welcome to my portfolio!

⭐ Key Info ⭐
  I hold a Master's in Game Technology🎓, passionate about gaming and bringing creative concepts to life.
  I've prototyped and implemented game features 🧪, contributing to swift iteration and testing🔬.
  My strengths lie in innovation, advanced programming🧑🏾‍💻, and pushing game development boundaries.
  Currently, I'm investing my time in up-skilling, strengthening my foundations, 🤔exploring new ideas.

A passionate game developer with a focus on creating immersive and engaging experiences. With a strong foundation in Unity, C#, and gameplay programming, I specialize in bringing creative visions to life through interactive gameplay mechanics and captivating storytelling.
Throughout my career, I've had the privilege of working on a diverse range of projects, from RPGs to shooters, each offering unique challenges and opportunities for innovation. My approach to game development is rooted in a blend of technical expertise, creative vision, and a deep understanding of player experience.
  I-Frankenstein is a third-person game based on Frankenstein, where players can control each body part and piece them together to progress through the game.
  The Elementals is a third-person endless shooter game, where players take on the role of a robotic elemental defending against alien attacks. These projects demonstrate my ability to lead teams and deliver high-quality gaming experiences.
In this portfolio, you'll find a showcase of my projects, highlighting my skills in game design, programming, and project management. Whether you're a fellow developer, recruiter, or gaming enthusiast, I invite you to explore my work and get a glimpse into my passion for game development.

Work Experience

  • Game Programmer

    Hypernova interactive

    Bengaluru, India

    Mayanagari
    Strengthened Mayanagari's user experience by resolving bugs and implementing enhancements, resulting in a decrease in issues.
    Implemented the action queue feature, which resulted in a decrease in player frustration during complex gameplay scenarios.
    Conducted in-depth research and laid the groundwork for implementing multiplayer functionality in Mayanagari, setting the stage for future development initiatives and positioning the project for scalability and community growth.

    Dojo Defenders
    Development of a midcore game prototype, incorporating innovative gameplay mechanics that resulted in an increase in player engagement during testing phases.
    Implemented 5 new features and resolved bugs, resulting in a improvement in overall gameplay stability.
    Contributed to iterative design processes, which led to multiple iterations and an increase in the effectiveness of the game mechanics, as evidenced by play tester feedback.

Education

  • M.Sc. in Game Technology

    ICAT

    Bengaluru

    Specialized in Game Programming
  • B.Sc. in Animation

    Whistling Woods International

    Mumbai

    Specialized in Game Designing

Extra info

Skills

Python C#

C++, Java

CSS HTML

Visual Studio

Shader(HLSL)

Git

Softwares

Unreal Unity

Miro Notion

Illustrator Photoshop

After effects Premier Pro

Blender Zbrush Maya

Substance Painter

Hobbies

  • Gaming
  • Reading
  • Python Automation
  • Interested in Psychology
  • Drawing Digital || Paper
  • Japanese Culture (anime, manga)
  • Listening to (Audiobooks || Music)

Languages

  • English (Proficient)
  • Malayalam (Native)
  • Hindi (communicative)
  • Tamil (communicative)
  • Japanese (communicative {Learning})

Contact

  • Linkedin
  • Instagram


Works

Game Banner
"Game Dev reel is coming soon!"



Hypernova interactive

Mayanagari Banner Pic

Mayanagari

Engine

:

🎮 Unity

Game Type

:

🗃️ Action-Adventure, Open World

Project Type

:

📁 Single Player

Dojo Defender Banner Pic

Dojo Defenders

Engine

:

🎮 Unity

Game Type

:

🗃️ Midcore Game

Project Type

:

📁 Single Player


Personal Projects

I-Frankenstein Banner Pic

I-Frankenstein

Engine

:

🎮 Unity

Game Type

:

🗃️ RPG, Survival, Puzzle

Project Type

:

📁 Major Project

Grand Canyon

The Elementals

Engine

:

🎮 Unity

Game Type

:

🗃️ Third-Person

Project Type

:

📁 Game Jam Game

Holy Souls Banner Pic

Holy Souls

Engine

:

🎮 Unity

Game Type

:

🗃️ Top-down

Project Type

:

📁 Personal-Project

Maldives

AR Birthday Gift

Engine

:

🎮 Unity

Game Type

:

🗃️ Augmented Reality

Project Type

:

📁 Personal-Project

Dig Through Thumbnail Pic

Dig Through

Engine

:

🎮 LibGDX

Game Type

:

🗃️ Hyper-Casual

Project Type

:

📁 Assignment

Sound Scapes Card Pic

Sound Scapes

Engine

:

🎮 Unity

Game Type

:

🗃️ 3D Side Scroller

Project Type

:

📁 Semester Project

Rome

Inventory System

Engine

:

🎮 Unity

Game Type

:

🗃️ Game Mechanic

Project Type

:

📁 Prototype

Rome

Grappling Hook

Engine

:

🎮 Unity

Game Type

:

🗃️ Game Mechanic

Project Type

:

📁 Prototype



Holy Souls


🎮 Other Games


ℹ️ Description

As the arbiter of the spirits in purgatory, you possess the sovereignty to bestow upon them either a revitalizing breath of life or a final verdict of death. Your choices shall shape their ultimate fate, and you are the one who holds the key to their existence.

💫Features

  • Implemented a procedural maze generation system utilizing the breadth-first search algorithm, resulting in dynamic and engaging gameplay.
  • Developed a high-score saving and loading feature, improving game functionality and enhancing user experience.
  • Maze tile Breaking Mechanic triggered every 10 seconds
  • Endless Mazes
  • Every sound in this game was crafted, tuned, or compiled by me, ensuring a fully immersive auditory experience.

✅Highlights

  • Solo-Dev
  • Designed and programmed a unique tile-breaking and restoration mechanic from scratch, adding depth and complexity to the game's core mechanics.
  • Look and Feel of Game
  • Global Volume Configuration
  • Lighting
  • Effects
  • Camera Shake
  • Shaders
  • Wall disolve shader
  • Abstract Lava shader

📅 Year

  • 2022

💻Platform

  • Mobile

⚙️Engine

  • Unity

🙍🏽Role

  • Programmer
  • Effect Artist
  • Game Design
  • Lighting

👥Team Size

  • Solo Project

🛠️Tools Used

  • Unity
  • Maya
  • Illustrator
  • Photoshop
  • Obsidian


I-Frankenstein


🎮 Other Games





ℹ️ Description

Take on the role of the monster and face the terrors of Doctor Frankenstein's experiments in this game. Use the standout mechanic of separating body parts to solve puzzles, and manage resources to survive in the game's tense and challenging world. With a third-person view and stunning graphics, experience the story from the monster's perspective in a thrilling and immersive way. Discover the haunting world of Frankenstein like never before in this unforgettable adventure.

💫Features

  • Third Person Game with Dynamic Camera
  • Unique body part separation mechanic to explore and solve puzzles
  • Multiple possibilities for experimentation and combination with each body part
  • New Input System (Keyboard and controller)
  • Strategic use of body parts to improve survival in a dangerous world

✅Contributions

  • Lead Programmer
  • Developing Mechanic from scratch
  • BodyWheel System
  • Interaction System
  • Look and Feel of the Game
  • Global Volumes Settings
  • Lighting
  • Animation Setup

📅 Year

  • 2023

💻Platform

  • PC

⚙️Engine

  • Unity

🙍🏽Role

  • Lead-Programmer
  • Game designer
  • UI Design
  • Lighting Artist

👥Team Size

  • 2

⌛Time Taken

  • Production - 2 Months

🛠️Tools Used

  • Unity
  • Autodesk Maya
  • Photoshop
  • Substance Painter
  • GitHub Desktop
  • Notion (project management)
  • Miro (ideation)



🖼️ ScreenShots

Screenshot

The Elementals


🎮 Other Games



ℹ️ Description

Step into the shoes of the elemental robotic warrior's commander, with the mission to enhance its power for the forthcoming extraterrestrial battle. Your objective is to upgrade the warrior's elemental capacities through extensive weapon training. Can you push the limits of the warrior and elevate its speed and strength to new levels? The journey towards transforming the elemental warrior into the supreme champion starts now!

💫Features

  • Third Person Game with Dynamic Camera
  • Destruction
  • Saving and Loading HighScore, Music, and Sound Effects
  • New Input System (Keyboard and controller)
  • Endless Shooter

✅Contributions

  • Lead Developer
  • Developing Mechanic from scratch
  • Shooting System
  • Bullet System
  • Saving and Loading player Preferences
  • Look and Feel of the Game
  • Global Volumes Settings
  • Lighting
  • Effects (visual, sound)
  • Camera Shake
  • Sound Effects
  • Animation Setup

📅 Year

  • 2023

💻Platform

  • PC

⚙️Engine

  • Unity

🙍🏽Role

  • Lead-Programmer
  • Game designer
  • UI Design
  • Lighting Artist

👥Team Size

  • 2

⌛Time Taken

  • Production - 2 Months

🛠️Tools Used

  • Unity
  • Photoshop
  • Notion (project management)
  • Miro (ideation)


Endless Survival Shooter


🎮 Other Games


ℹ️ Description

Take on the challenge of surviving against hordes of zombie toys as a toy armed only with a gun. How long can you last in this fight for survival?

💫Features

  • Created an engaging endless shooter game with immersive gameplay mechanics, resulting in a fun and exciting player experience.
  • Leveraged experience with the God of War orb system to create a unique and dynamic gameplay mechanic, enhancing the game's overall fun factor and player experience.
  • Developed a high-score saving and loading system, allowing players to track and compare their progress and achievements in the game.
  • Designed and implemented a floating health text feature, optimizing the game's user interface and providing players with critical information during gameplay.

✅Highlights

  • Solo-Dev
  • Designed and implemented an efficient object pooling system for enemies, improving game performance and increasing the number of enemies that can be rendered on-screen at once.

📅 Year

  • 2020

💻Platform

  • PC

⚙️Engine

  • Unity

🙍🏽Role

  • Programmer
  • Effect Artist
  • Game Design
  • Lighting

👥Team Size

  • Solo Project

🛠️Tools Used

  • Unity
  • Illustrator
  • Obsidian
  • Photoshop


AR Birthday Gift


🎮 Other Games


ℹ️ Description

Experience birthdays like never before with our cutting-edge augmented reality app! Take pictures, interact with virtual gifts, pop balloons, indulge in sweet treats, and savor cake slices one at a time. Celebrate in style and create unforgettable memories with the immersive app!

💫Features

  • Augmented Reality Birthday Surprise
  • Marker-less Augmentation
  • Developed an immersive augmented reality birthday surprise app, leveraging ground plane detection technology to create a realistic and interactive user experience.
  • Created a feature enabling users to take pictures and store them in the app's gallery for future reference and sharing.
  • Utilized industry-standard programming techniques to implement object translation, scaling, and rotation functionality, enabling users to interact with a virtual gift box in a dynamic and engaging way.
  • Touch Interactions

✅Highlights

  • Solo-Dev
  • I personally created all of the animations featured in this game for a truly unique and custom experience.
  • Programmed a balloon-popping feature, allowing users to burst virtual balloons with a satisfying pop
  • Created a cupcake-biting feature, enabling users to indulge in the deliciousness of virtual sweet treats with a simple tap.
  • Enjoy a full cake-eating experience, one slice at a time! Start by savoring the decorative toppings before indulging in each delectable piece of cake.

📅 Year

  • 2022

💻Platform

  • Android

⚙️Engine

  • Unity

🙍🏽Role

  • Programmer
  • Effect Artist
  • Game Design
  • Lighting
  • Animation

👥Team Size

  • Solo Project

🛠️Tools Used

  • Unity
  • Vuforia
  • Illustrator
  • Photoshop
  • Obsidian (Project Management)


Sound Scapes


🎮 Other Games


ℹ️ Description

In Soundscapes, players take on the role of a teddy bear on a journey to explore a magical land. With the power of their voice, players can create platforms for the bear to traverse and navigate through challenging terrain. But that's not all - using their voice, players can also control obstacles and other objects in the scene to help the bear overcome challenges and reach new heights.
With intuitive voice controls and a charming, whimsical art style, VoiceBear is a unique and immersive platformer that encourages players to explore their creativity and think outside the box.

💫Features

  • Create a new landscape based on the amplitude of the sound input through the microphone
  • Control various objects in the environment, including lifting and rotating objects
  • Use voice commands to manipulate the landscape and bring the world to life
  • Use voice commands to manipulate the landscape and bring the world to life

✅Highlights

  • Played a key role in brainstorming and refining the initial concept for the game
  • Developed and contributed to the level design, working closely with the design team to create engaging and challenging gameplay experiences
  • Conducted playtesting and gathered feedback to iterate and refine the game's mechanics and design elements
  • Demonstrated strong problem-solving skills and an ability to adapt to new challenges and changing requirements
  • Maintained a strong focus on the player experience, always seeking to create engaging and immersive gameplay that kept players coming back for more.

📅 Year

  • 2018

💻Platform

  • PC

⚙️Engine

  • Unity

🙍🏽Role

  • Game Design
  • UI Design

👥Team Size

  • 7

🛠️Tools Used

  • Unity
  • Photoshop


Folk Art Project


🎮 Other Games


ℹ️ Description

The game is set in our lab to give the player (students or faculty) a familiar surrounding, the player then can interact, inspect and read about each of the artifacts which is placed inside the crystal (with crystal being the separation between the two worlds).

💫Features

  • Created a first-person camera system that provided an immersive player experience, using cursor lock to ensure smooth and responsive movement
  • Utilized spatial sound to create an immersive and engaging audio experience that set the mood and atmosphere of the game's environment
  • Developed a floating GUI that provided clear and intuitive guidance for the player, helping them navigate the game's environment and interact with objects in meaningful ways
  • Implemented an inspection system that allowed players to examine and rotate objects in the game world, enhancing their sense of immersion and adding depth to the gameplay experience
  • Developed the game for both Windows and Mac, ensuring that it was accessible to the widest possible audience

✅Contributions

  • Core developer
  • Worked with volumes to ensure that post-processing effects were synced with in-game actions, creating a seamless and engaging experience for players
  • Used shader graph to develop a range of custom shaders, including a grass shader that utilized vertex displacement for added realism and immersion
  • Developed a glass shader with refraction and a distortion shader that added depth and detail to the game's environment
  • Lighting and setup of the Scene
  • Added a range of visual and audio effects to enhance the player experience, including post-processing effects that created a blur effect during object inspection and a transitional effect that added continuity and pulled players deeper into the game world.

📅 Year

  • 2020

💻Platform

  • PC

⚙️Engine

  • Unity

🙍🏽Role

  • Programmer
  • Effect Artist
  • Lighting

👥Team Size

  • 2

⌛Time Taken

  • Production - 5 days
  • +2 days BUG fixing

🛠️Tools Used

  • Unity
  • Photoshop
  • Notion (project management)


Dig Through

Dig Through Banner image

🎮 Other Games



ℹ️ Description

In this hyper-casual game, play as a tribal kid on a mission to mine valuable energy orbs by digging through the ground. Watch out for the spiky platforms that stand in your way as you navigate through challenging levels that increase in difficulty.

✅Highlights

  • Solo-Dev
  • Challenging levels with increasing difficulty to keep you engaged
  • Simple controls and addictive gameplay that anyone can enjoy
  • Lively and animated character design that brings the tribal kid to life
  • Spiky platforms that add a thrilling element of danger to the game
  • Vibrant graphics and catchy soundtrack that enhance the immersive experience

💫Features

  • Adjustable difficulty modes that cater to players of all skill levels
  • Highscore tracking system that allows players to compete with others for the top score
  • Life system that adds an extra layer of challenge and strategy to the gameplay
  • Endless game mode for players who want to keep digging and collecting orbs without limits
  • Save and load highscore function, allowing players to track their progress and continue where they left off.

📅 Year

  • 2022

💻Platform

  • Mobile [Android]

⚙️Engine

  • LibGDX

🙍🏽Role

  • Solo-Dev
  • Programmer
  • Designer

👥Team Size

  • 1

🛠️Tools Used

  • Android Studio
  • Photoshop
  • Illustrator
  • Texture Packer
  • Audacity
  • Notion (project management)


Inventory System

Inventory System image

🎮 Other Games


ℹ️ Description

This prototype is an exciting game that revolves around managing an inventory system while adding an extra layer of fun with a timer. Players must shoot all surveillance cameras before time runs out, collecting bullets and guns along the way to aid them in their mission. Additionally, destroying each camera rewards players with extra time, creating a dynamic and challenging gameplay experience from start to finish.

✅Highlights

  • Solo-Dev
  • Created in 48 hours
  • Dynamic blend of strategic inventory management and timed challenges
  • Seamless integration of tactical decision-making and intense action

💫Features

  • Engaging gameplay centered around managing an inventory system
  • Timed challenge: Players must destroy all surveillance cameras before time runs out
  • Collection mechanics: Players gather bullets and guns to aid in their mission
  • Strategic decision-making: Manage inventory wisely to maximize effectiveness in combat
  • Time extension: Destroying each camera rewards players with extra time

📅 Year

  • 2023

💻Platform

  • PC

⚙️Engine

  • Unity

👥Team Size

  • 1

⌛Time Taken

  • 2 days

🛠️Tools Used

  • Unity
  • Photoshop
  • Illustrator
  • Audacity
  • Notion (project management)
  • Github


Grappling Hook

Grappling Hook image

🎮 Other Games


ℹ️ Description

In this game prototype, players use a grappling hook based on Hooke's Law to navigate through a level specially designed for testing the mechanics. The objective is to collect coins scattered throughout the level using the grappling hook. Players must master the grappling mechanic to swing and maneuver their way to success. It's a thrilling and challenging experience that showcases the unique gameplay of the grappling hook.

✅Highlights

  • Solo-Dev
  • New Gameplay: Try out a game with a cool new feature - a grappling hook based on Hooke's Law.
  • Exciting Level: Play through a special level designed to test this grappling hook mechanic.
  • Swing and Collect: Swing around and gather coins scattered throughout the level using the grappling hook.
  • Enjoy the Action: Have fun swinging from place to place, mastering the grappling hook's moves.
  • Simple controls and addictive gameplay that anyone can enjoy
  • Vibrant graphics and catchy soundtrack that enhance the immersive experience

💫Features

  • Grappling Hook Mechanics: Experience unique gameplay centered around a grappling hook mechanic based on Hooke's Law.
  • Custom Prototype Level: Explore a specially designed level tailored to showcase the grappling hook's functionality and potential.
  • Coin Collection Gameplay: Engage in challenging gameplay by collecting coins scattered strategically throughout the level using the grappling hook.
  • Physics-Based Challenges: Encounter various obstacles and puzzles that test your understanding of physics and require skillful use of the grappling hook to overcome.
  • Dynamic Swinging Action: Enjoy thrilling swinging mechanics as you swing, jump, and navigate through the level using the grappling hook.

📅 Year

  • 2023

💻Platform

  • PC

⚙️Engine

  • Unity

👥Team Size

  • 1

⌛Time Taken

  • 2 days

🛠️Tools Used

  • Unity
  • Photoshop
  • Illustrator
  • Audacity
  • Notion (project management)
  • Github


Mayanagari

Inventory System image

🎮 Other Games




ℹ️ Description

Mayanagari, the latest creation from Hypernova Industries, invites players into an immersive open-world experience set amidst the bustling streets of India. This mobile game captures the authentic essence of Indian urban life, drawing inspiration from acclaimed web shows like Mirzapur and Gangs of Wasseypur. Positioned as the 'Indian GTA', Mayanagari distinguishes itself by embracing its cultural roots while offering a narrative depth akin to titles such as Sleeping Dogs and Watch Dogs.
Check the youtube channel

✅Contributions

  • Made Mayanagari easier to play by fixing problems and adding improvements, which reduced the number of issues.
  • Added a new feature called the action queue, allowing players to line up emotes or emotes and other actions. This makes the game less frustrating.
  • Researched ECS (Entity Component System) and Photon to add multiplayer to Mayanagari, making it ready for more players and future updates.

📅 Year

  • 2023 - 2024

💻Platform

  • Android
  • iOS

⚙️Engine

  • Unity

🙍🏽Role

  • Gameplay Programmer

🛠️Tools Used

  • Unity
  • Photoshop
  • Slack
  • Jira
  • Notion (project management)
  • Plastic SCM(Version Control)


Dojo Defenders

Inventory System image

🎮 Other Games


ℹ️ Description

This is a midcore game centered around warrior combat in Japan, players immerse themselves in intense battles against samurais and formidable foes. As they progress through the game, they have the opportunity to level up their characters, unlocking both active and passive abilities that enhance their combat prowess. Similar to the progression in games like Archero, players advance through different levels, each presenting new challenges and enemies to overcome. With each victory, players not only hone their skills but also unlock new abilities, creating a dynamic and rewarding gameplay experience that combines strategy, action, and progression.

✅Contributions

  • Development of a prototype mid-core game with innovative gameplay features that increased player engagement in testing stages.
  • Performed a part in iterative design procedures that led in multiple revisions and an improvement in the game mechanics' efficacy, as verified by playtester feedback.
  • Implemented UI for the game.
  • Implemented the following features : -
    • Passive skills like - Strength, Agility, Fortitude, Dexterity, Evasion, Vampirism.
    • Active skills like - Thunderstrike, Dragon Heart
    • Spawn System for enemies
    • Traps or Game elements - portals, snap walls, barrels, alkatraz, geyser, disco tiles

📅 Year

  • 2023 - 2024

💻Platform

  • Mobile [Android]

⚙️Engine

  • Unity

🙍🏽Role

  • Gameplay Programmer

🛠️Tools Used

  • Unity
  • Photoshop
  • Jira
  • Slack
  • Notion (project management)


Other Works

Other Works Banner Pic

2D Works

Revy Black Lagoon

Revy FanArt

Work Type

:

🎨 Illustration

Emma Promised Neverland

Emma FanArt

Work Type

:

🎨 Illustration

Himiko Toga My Hero Academia

Himiko Toga FanArt

Work Type

:

🎨 Illustration

Mount Miyaboku

Mount Myōboku

Work Type

:

🎨 Concept Art


3D Works

Environment Concept art

Itachi vs Sasuke

Work Type

:

🎲 3D Models

Demon Lord

Demon Lord

Work Type

:

🎲 3D Models

Hiddan Weapon

Triple-Bladed Scythe

Work Type

:

🎲 3D Models

Health Potion Mug

Health Potion

Work Type

:

🎲 3D Models


Revy FanArt

Revy Black Lagoon

🖌️Subject

  • Character Name - Revy
  • Anime Name - Black Lagoon
  • Studio - Madhouse
  • Aired in - 2006

📅 Year

  • 2019

⌛Time taken

  • 24 hours

🛠️Software

  • Photoshop


Emma FanArt


🖌️Subject

  • Character Name - Emma
  • Anime Name - The Promised Neverland
  • Studio - CloverWorks
  • Aired in - 2019

📅 Year

  • 2019

⌛Time taken

  • 8 hours

🛠️Software

  • Photoshop


Emma FanArt


🖌️Subject

  • Character Name - Himiko Togo
  • Anime Name - My hero Academia
  • Studio - Bones
  • Aired in - 2016

📅 Year

  • 2019

⌛Time taken

  • 12 hours

🛠️Software

  • Photoshop


Mount Myōboku


🖌️Subject

  • Place Name - Mount Myōboku
  • Anime Name - Naruto
  • Studio - Pierrot
  • Aired in - 2003

📅 Year

  • 2022

🛠️Software

  • Photoshop
  • PureRef


Lilith


🖌️Subject

  • Character Name - Lilith
  • Inspiration - Jew Folklore

📅 Year

  • 2022

🛠️Software

  • Photoshop
  • PureRef


Itachi Vs Sasuke


🖌️Subject

  • Place - Uchiha Hideout
  • Inspiration - Naruto Anime
  • Studio - Pierrot
  • Aired in - 2003

📅 Year

  • 2022

🛠️Software

  • Photoshop (For concept art)
  • Noiton (Project Management)
  • Maya (Modeling)
  • Zbrush (HighPoly Details)
  • Substance Painter (Texturing)
  • PureRef


Demon Lord


🖌️Subject

  • Creature - Hybrid of Goat and Human [with Demonic Powers]
  • Inspiration - Cernunnos, Faunus

📅 Year

  • 2022

🛠️Software

  • Photoshop (For concept art)
  • Noiton (Project Management)
  • Maya (Modeling)
  • Substance Painter (Texturing)
  • PureRef


Triple-Bladed Scythe


🖌️Subject

  • Object - Weapon
  • User - Hidan
  • Inspiration - Naruto Anime

📅 Year

  • 2022

🛠️Software

  • Photoshop (For concept art)
  • Noiton (Project Management)
  • Maya (Modeling)
  • Substance Painter (Texturing)
  • Zbrush (Adding Details)
  • PureRef


Health Potion


🖌️Subject

  • Object - Health Potion

📅 Year

  • 2022

🛠️Software

  • Maya (Modeling)
  • Zbrush (Adding Details)
  • Substance Painter (Texturing)
  • PureRef